MASTER DIRECTORY 57 Native Ports Indexed

Video Games Running Natively on Android

Community reverse-engineered decompilations, static binary recompilations, open-source engine recreations, and native source ports running directly on ARM hardware.

Loading ports...
FACETED SEARCH

Advanced Quad-Filter

1. Port Architecture

2. Playability Status

3. Asset Dump Barrier

4. Hardware & Controls

Playable PC • 2016

Another Metroid 2 Remake (AM2R)

AM2R Community Android Build

Native Android build of Milton Guasti's acclaimed 2D Metroid remake. Features crisp 60 FPS sprite rendering, Zero Mission-style physics, touch overlay controls, external controller mapping, and community-expanded content patches.

Fangame Freeware / Standalone
Playable PC • 2024

Balatro

Balatro Mobile Maker (blake502)

Automated builder toolchain that takes legally owned Steam game assets (.exe / Love files), extracts the bytecode, patches mobile touch inputs, and packages a native Android APK using the Android LÖVE2D runtime. Supports custom mod injection (Lovely) and portrait UI tweaks.

Fangame PC Files Required
Active Alpha Xbox 360 • 2009

Call of Duty: Modern Warfare 2

mw2-android (OpenPort-Labs)

OpenPort-Labs project executing the 2009 MW2 campaign natively on ARM64 hardware via static binary recompilation. Features automatic Qualcomm Adreno detection, software BC texture decoding, mobile tile-based render optimizations, custom Turnip flags (MW2_FORCE_BC_HW=1), Vulkan 1.0 support, ARM64 CPU core affinity scheduling, and virtual filesystem mod overlays.

Static Recomp ROM Dump Required Turnip Rec.
Playable PC • 1996

Diablo & Hellfire

DevilutionX Android

Highly optimized native source port of Diablo and Hellfire. Brings high-resolution widescreen rendering, touch-to-move and virtual twin-stick controls, TCP/IP multiplayer, stash sorting, audio subtitles, and extensive bug fixes.

Source Port PC Files Required
Playable PC • 1993

Doom, Doom II, Heretic, Hexen

Delta Touch (10 id Tech 1 Engines)

Premium port suite packaging 10 industry-standard Doom engines (GZDoom, LZDoom, PrBoom+, Chocolate Doom, Crispy Doom, Doom 64 EX, and more). Features custom 3D model support, modern shader lighting, gyro aiming, Brutal Doom mod support, and deep controller customization.

Source Port PC Files Required
Active Alpha Xbox 360 • 2008

Grand Theft Auto IV: Liberty Recompiled

LibertyRecomp Android

Static recompilation translating the Xbox 360 executable into native machine code. Runs Liberty City natively on modern processors with custom Adreno Turnip driver loading, customizable resolution scaling, and touch gamepad overlays.

Static Recomp ROM Dump Required Turnip Rec.
Playable PC • 1998

Half-Life & GoldSrc Games

Xash3D FWGS

Fully compatible open-source rewrite of Valve's GoldSrc engine. Runs Half-Life single-player campaigns, custom mods, Counter-Strike 1.6, and multiplayer deathmatch natively with customizable on-screen touch controls and high frame rates.

Engine Recreation PC Files Required
Playable PC • 2004

Half-Life 2 & Portal

srceng-android (Source Engine)

Native ARM64 port of Valve's Source Engine developed by nillerusr. Executes complete PC campaigns of Half-Life 2 and Portal natively on Android with OpenGL ES 3, dynamic lighting, physics simulation, full gamepad input, and customizable touch buttons.

Source Port PC Files Required
Playable Original Xbox • 2001

Halo: Combat Evolved

halo-ce-universal / HaloCE-Android-AAOS

Fully native ARM64 port based on Xbox Build 2342 decompilation. 60+ FPS, SDL3 input, Bluetooth gamepad and touch overlay, split-screen, and system-link/online multiplayer.

Decompilation ROM Dump Required
Playable Sega Genesis • 1994

Sonic 3 & Knuckles

Sonic 3 A.I.R. (Oxygen Engine)

Angel Island Revisited is a complete widescreen remaster of Sonic 3 & Knuckles running natively on the custom Oxygen Engine. Features 60 FPS gameplay, CD-quality audio remixes, drop dash, time attack mode, extensive mod manager, and native Android APK support.

Source Port ROM Dump Required
Playable Nintendo 64 • 1996

Super Mario 64

sm64-port Android / Render96 / sm64coopdx

Native Android port built from the clean-room C decompilation of Super Mario 64. Delivers uncapped 60/120 FPS, widescreen rendering, custom touch overlays, and graphics enhancement mods (Render96).

Decompilation ROM Dump Required
Playable PC • 2002

The Elder Scrolls III: Morrowind

OpenMW-Android (v0.51.0+)

Reimplementation of Bethesda's NetImmerse game engine running natively on Android with GLES2 and GL4ES backends. Includes a comprehensive configuration launcher, dynamic lighting, real-time shadows, water shaders, full mod support, virtual gamepad overlays, and physical controller mappings.

Engine Recreation PC Files Required
Playable Nintendo 64 • 2000

The Legend of Zelda: Majora's Mask

2 Ship 2 Harkinian (2s2h Android) & Zelda64Recomp

Android companion to HarbourMasters' 2 Ship 2 Harkinian running on libultraship. Delivers fluid 60+ FPS, native 16:9/21:9 widescreen, free camera controls, time management QoL options, and gyro aiming.

Decompilation ROM Dump Required
Playable Nintendo 64 • 1998

The Legend of Zelda: Ocarina of Time

Ship of Harkinian (Shipwright-Android)

Native port of HarbourMasters' Ship of Harkinian running on libultraship. Features uncapped framerates (up to 120 FPS), native widescreen, free-look camera, gyro aiming, and integrated item randomizer.

Decompilation ROM Dump Required
Playable Wii U • 2013

The Legend of Zelda: The Wind Waker HD

ZeldaWWHDRecomp Android

Native port running via static binary recompilation of the Wii U version directly on ARM64 Android hardware. Features native widescreen geometry, corrected dynamic shadows, 40 FPS frame cap for 120 Hz displays, and touch layouts.

Static Recomp ROM Dump Required Turnip Rec.
Playable PC • 1995

3D Pinball for Windows – Space Cadet

Pinball-on-Android

Android port based on k4zmu2a and iscle's reverse-engineering of the classic Windows bundled pinball game. Features true high-resolution graphics, responsive haptic feedback, customizable flipper touch zones, and sound effects.

Source Port Freeware / Standalone
Playable PC / Consoles • 2014

Alien: Isolation

Official Feral Interactive Port

Benchmark AAA survival horror mobile conversion. Leverages Vulkan to deliver console-grade lighting, atmospheric effects, spatial audio, full DLC packages, customized touch controls, and external controller support.

Commercial Native Commercial Purchase
Playable PS2 / Xbox 360 • 2006

Bully: Anniversary Edition

Official Rockstar Games Port

Complete portable port including all Scholarship Edition missions, high-resolution textures, dynamic lighting, physical controller support, and turn-based multiplayer Friend Challenges.

Commercial Native Commercial Purchase
Playable PC • 1998

Caesar III

Julius & Augustus

Accurate open-source re-implementation of Impressions Games' classic Roman city builder. Runs natively on Android with widescreen displays, smooth zooming, touchscreen gestures, and game controller support.

Engine Recreation PC Files Required
Playable PlayStation • 1997

Castlevania: Symphony of the Night

Official Konami Port

Direct mobile port of the iconic PlayStation Metroidvania masterpiece. Includes updated touch interface, one-touch special attacks and transformations, achievements, controller support, and multiple language tracks.

Commercial Native Commercial Purchase
Playable PC • 2018

Celeste

CelesteAndroid (.NET/FNA Native)

Compiles C# Monogame/FNA code to native Android runtime with SDL3 and Vulkan/OpenGL. Touch overlay, high framerates, gamepad support.

Source Port PC Files Required
Playable PlayStation / PC / Saturn • 1996

Classic Tomb Raider I & II

OpenLara & TRX

Classic Tomb Raider engine rewrite in C99. Runs Lara Croft's original adventures at silky-smooth 60+ FPS with advanced modern lighting, split-screen co-op, underwater effects, free-look camera, and customizable touchscreen controls.

Source Port Freeware / Standalone
Playable PC • 2018

CrossCode

CrossAndroid (HTML5/NW.js Wrapper)

Native Android wrapper for CrossCode's web engine. Virtual on-screen touch controller, PC save file compatibility, and mod loader support.

Source Port PC Files Required
Playable PC / Consoles • 2018

Dead Cells

Playdigious Official Port

Award-winning roguevania action platformer ported with flawless performance up to 120 FPS. Offers customized touchscreen controls, auto-hit mode, full external gamepad support, and parity with PC DLCs (including Return to Castlevania).

Commercial Native Commercial Purchase
Playable Xbox 360 • 2008

Devil May Cry 4

DMC4 Recomp Android

Native ARM64 execution of Capcom's hack-and-slash title compiled via modern Xbox 360 static recompilation toolchains. Delivers fluid action combat, multi-language audio packaging, and custom Adreno Turnip graphics driver compatibility.

Static Recomp ROM Dump Required Turnip Rec.
Active Alpha PlayStation 2 • 2007

Dragon Ball Z: Budokai Tenkaichi 3

Tenkaichi3DecompAndroid

Native ARM64 Android port based on Tenkaichi3Decomp. Runs menus and full 3D arena battles natively at full framerate on Snapdragon and Dimensity devices, with Vulkan and OpenGL ES backends, on-screen touch overlays, HD texture pack support, and custom Adreno Turnip driver integration.

Decompilation ROM Dump Required Turnip Rec.
Playable Xbox 360 • 2010

Dragon Ball: Raging Blast 2

RB2 Recomp Android

Native Android port constructed atop the RB2 Xbox 360 static recompilation project. Delivers 60 FPS arena combat at native resolution on Snapdragon 8 Gen 2 / 8 Elite hardware, with AMD FSR upscaling toggles, Turnip driver import support, and compatibility across both Adreno and Mali GPUs.

Static Recomp ROM Dump Required Turnip Rec.
Active Alpha GameCube / Wii • 2006

Dusklight: Twilight Princess

Dusklight (Native C++)

Native C++ port built on the Twilight Princess decompilation project. Executes game routines directly on Android ARM64 processors without emulator overhead, featuring custom resolution scaling, controller mapping, and experimental dual-screen layout capabilities.

Decompilation ROM Dump Required Turnip Rec.
Playable PC • 1997

Fallout 1

Fallout Community Edition (fallout1-ce)

Clean C++ reverse engineering of the original Fallout executable. Runs natively on Android ARM64 devices without emulation or DOSBox overhead, with crisp rendering, adapted touch UI controls, and fast save/load cycles.

Engine Recreation PC Files Required
Playable PC • 1998

Fallout 2

Fallout 2 Community Edition (fallout2-ce)

Native C++ source reimplementation of Fallout 2 for modern platforms. Supports native Android touchscreen gestures, high resolutions, bug fixes, and partial total-conversion mod compatibility.

Engine Recreation PC Files Required
Playable PlayStation 2 / PC • 2004

Grand Theft Auto: San Andreas

Official Rockstar / Netflix Edition

Full open-world classic GTA ports with enhanced lighting, remastered high-resolution character models, dual analog stick controls, physical gamepad support, and cloud saves. Also available via Netflix GTA The Trilogy: The Definitive Edition.

Commercial Native Commercial Purchase
Playable PC • 1999

Heroes of Might and Magic III

VCMI Android

Modern C++ engine reimplementation of HoMM3. Features responsive touch controls, integrated in-game mod repository launcher, modern resolution scaling, and online multiplayer.

Engine Recreation PC Files Required
Playable PC • 2017

Hollow Knight

Community Unity ARM64 Port

Native Unity engine build using PC asset bundles and decompiled C# scripts compiled to ARM64 IL2CPP. Full touch overlay, gamepad support, high resolution.

Source Port PC Files Required
Playable Nintendo 64 • 1996

Mario Kart 64

SpaghettiKart Native Port

Native port running MK64 decompilation directly on ARM64. Features high framerates, widescreen rendering, touch controls, and gamepad bindings.

Decompilation ROM Dump Required
Playable PlayStation 4 • 2014

P.T. / Silent Hills Teaser

pt4droid (Native C++)

Native Android port based on the PC reverse-engineering effort. Bypasses emulation entirely to execute native C++ code on mobile processors, achieving stable 60 FPS presentation with touch controls and physical gamepad support.

Source Port ROM Dump Required
Playable Nintendo 64 • 2000

Perfect Dark

izzy2lost Android / Alpha Touch

Native ARM64 build compiled from the n64decomp reverse-engineered source code. Adds true modern dual-analog stick shooter controls, touchscreen aiming layouts, widescreen 60+ FPS rendering, and local bot multiplayer.

Decompilation ROM Dump Required
Playable PC • 2023

Pizza Tower

Community GameMaker Native Port

Runs native GameMaker ARM64 runner with Pizza Tower data files. Custom touch overlay, high framerates, gamepad support.

Source Port PC Files Required
Playable PC • 1996

Quake I, Quake II, Quake III Arena

Quad Touch (6 id Tech 2/3 Engines)

Multi-engine source port suite bundling DarkPlaces, QuakeSpasm, FTEQW, Yamagi Quake 2, ioquake3, and Hammer of Thyrion. Delivers native 120Hz rendering, HD texture packs, online multiplayer, and full gamepad mappings.

Source Port PC Files Required
Playable PC • 2002

RollerCoaster Tycoon 2

OpenRCT2 Android

Complete C++ rewrite of Chris Sawyer's amusement park simulator. Delivers cross-platform multiplayer, fast-forwarding, unlimited park boundaries, ride vehicle customization, and modern touch and stylus integration.

Engine Recreation PC Files Required
Active Alpha PC • 2008

S.T.A.L.K.E.R. Series

OpenXRay 1.6 Android Port

Native Android port of GSC Game World's X-Ray Engine 1.6. Features SDL2 host integration, Vulkan rendering pipelines, OpenAL Soft audio, and full touch-aiming and gamepad controls.

Source Port PC Files Required Turnip Rec.
Playable PC / Consoles • 2022

Sifu

Official Commercial Port

Official mobile conversion of Sloclap and Kepler Interactive's martial arts brawler. Features redesigned touch gesture and button interfaces, full Bluetooth controller compatibility, adjustable graphical presets (tested smoothly on Snapdragon 865 up to current-generation flagships), and the complete Arenas expansion mode.

Commercial Native Commercial Purchase
Playable PlayStation • 1999

Silent Hill 1

Silent Hill Decomp Android

Native Android port constructed from the PSX clean-room decompilation effort. Runs up to 120 FPS with modern non-tank analog movement, 16:9 widescreen rendering, retro achievements, and custom horror post-processing filters.

Decompilation ROM Dump Required
Playable PC • 2017

Sonic Mania

Sonic-Mania-Decompilation Android

C++ decompilation of Retro Engine v5. Smooth 60/120 FPS, native Android touch controls, mod loader, Encore DLC support.

Decompilation PC Files Required
Playable PC • 1998

Sonic Robo Blast 2 & SRB2Kart

SRB2-Android / SRB2-Mobile

3D platformer fangame built from a heavily modified Doom engine running natively on Android with custom mobile HUD controls, mod support, and online cross-platform multiplayer.

Fangame Freeware / Standalone
Active Alpha Xbox 360 • 2008

Sonic Unleashed

UnleashedRecomp-Android

Native ARM64 Android app layer for Sonic Unleashed Recompiled. Utilizes low-latency Oboe audio, custom Vulkan driver selection, touch overlay, and mod loader support.

Static Recomp ROM Dump Required Turnip Rec.
Playable Nintendo 64 • 1997

Star Fox 64

Starship Native Port

Standalone native C port of Star Fox 64 based on source decompilation. High framerate, widescreen, and physical controller / touch screen support.

Decompilation ROM Dump Required
Playable PC • 2002

Star Wars Jedi Knight: Jedi Outcast & Academy

OpenJK Android / JK2 Touch

Raven Software's id Tech 3-derived engine ported to mobile. Delivers native 60+ FPS saber combat, console cheat integration, dual-stick touch overlays, and physical controller mappings.

Source Port PC Files Required
Playable Xbox / PC • 2003

Star Wars: Knights of the Old Republic

Official Aspyr Media Port

Full, uncompromised port of BioWare's landmark Star Wars RPG. Features streamlined touch controls, full HID gamepad support, high-resolution rendering, and custom mod directory support.

Commercial Native Commercial Purchase
Playable SNES • 1994

Super Metroid

super_metroid-android

Native C execution with widescreen, MSU-1 music, and dual-screen live map/inventory capabilities without pausing gameplay.

Decompilation ROM Dump Required
Playable Nintendo 64 • 1999

Super Smash Bros. 64

BattleShip Native Port

Native ARM64 port from the Smash 64 decompilation. Uncapped framerates, widescreen support, and controller integration.

Decompilation ROM Dump Required
Playable PC • 1996

The Elder Scrolls II: Daggerfall

Daggerfall Unity Android

Open-source recreation of Daggerfall in the Unity engine ported natively to Android. Modernizes the classic RPG with full 3D controls, smooth touch look, improved lighting, modern quest resolution, and mod support.

Engine Recreation Freeware / Standalone
Playable SNES • 1991

The Legend of Zelda: A Link to the Past

zelda3-android / Moon Pearl

Complete C rewrite of ALttP (snesrev/zelda3) compiled natively for Android. Delivers native 16:9 widescreen presentation, MSU-1 orchestrated audio soundtrack support, rewinding, and dual-screen mod options.

Decompilation ROM Dump Required
Playable PC • 2003

The Simpsons: Hit & Run

Carlox33 Android Port

Standalone native Android port built atop community reverse-engineering efforts. Executes complete story missions, vehicle driving, and Springfield exploration natively with custom touch button overlays and Bluetooth gamepad support.

Source Port PC Files Required
Playable PC • 1997

Theme Hospital

CorsixTH Android

High-resolution touch-friendly hospital management sim. Fixes original engine bugs, adds level editor and custom campaigns.

Engine Recreation PC Files Required
Playable Xbox 360 • 2006

Tony Hawk's Project 8

Project8Recomp Android

Built on theokyr's Project8Recomp static recompilation framework. Executes native machine code with configurable 30 FPS and 60 FPS modes, FSR upscaling, Adreno Turnip driver injection, and in-engine performance menus (physical controller currently required).

Static Recomp ROM Dump Required Turnip Rec. Gamepad Req.
Playable PC • 1994

Transport Tycoon Deluxe

OpenTTD Android

Modern recreation of Transport Tycoon Deluxe. Infinite maps, network multiplayer, downloadable community NewGRF graphics, and AI scripts.

Engine Recreation Freeware / Standalone
Playable PlayStation • 1995

wipEout

wipeout-rewrite (Dominic Szablewski)

Total reverse-engineered source port running natively via SDL2 and OpenGL ES. High framerate, widescreen, high-resolution 3D rendering, and touch/gamepad inputs.

Decompilation ROM Dump Required
CONTRIBUTE

Submit a New Android Port

Help keep DroidPorts comprehensive and up to date. Submitting generates a pre-formatted entry ready for GitHub Pull Request or community review.