⚙ In Development Nintendo GameCube (2005) Fan Decompilation

Resident Evil 4

GameCube Decomp Android Port

Developer Andiweli is actively building a native Android port based on the complete GameCube C/C++ byte-matching decompilation of RE4. Bypasses Dolphin emulation to run Capcom's original engine routines directly on ARM64 silicon.

Original Dev: Capcom Production Studio 4
Port Maintainer(s): Andiweli, adonis-singh
Asset Requirement: Retail ROM Dump Required
Source Code

Overview & Highlights

Developer Andiweli is actively building a native Android port based on the complete GameCube C/C++ byte-matching decompilation of RE4. Bypasses Dolphin emulation to run Capcom’s original engine routines directly on ARM64 silicon.

Project is currently under active development. Build instructions and asset extraction pipelines will be published on the upstream repository upon public milestone releases.

Hardware Compatibility & Driver Notes

Vulkan backend in development; Turnip drivers recommended on Qualcomm Adreno hardware.

Controls & Input Setup

GameCube tank and modern analog controls with physical controller support.

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